Scott wants to know what you think of partial sound effects in Episode #1 of NOCTURNAL. Give your opinion here. Does it work? Do you need more? Would the story be better off with no sound effects at all?
keep 'em to a minimum, as accents not as part of story, gets to distracting, how you used them in this episode was perfect. i knew they where there, but right now i can't remember them, only the story, which is what you want, us to remember the story not the sound effects.
in rookie, i can still remember the effects, but not where in the story i remember them from
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i think the SFX are good, but only the gun shots. Rex's whimpering was over done, so i would say no ambient noise from characters who aren't speaking at the time. also, the big kid's voice cracked too much. once every three sentences is enough.
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I think the story is what counts. Your writing style is very vivid and really does not need help with sound. As for the sound affects in general, I would suggest to keep them at a minimum as not to cause distractions from the story line. Unlike other audio casts, there is never a chance of me falling asleep while listening to your pod cast.
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I enjoyed the sound effects. They enhanced the story without detracting from it. So keep playing with the sound effects! There's no need for a complete score, but the occasonal sound really adds some punch (or pain...that crack made my arm hurt!)
I think the sound effects were perfect how they are, maybe a bit over done on the whimpering in the background and the big kids voice was too deep and broke a bit.
Everything else was fine and didn't distract from the story.
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I found the fx to be well placed and at the right level. I do feel that "less is more" in this case. If there are too many fx that run together the story starts to take on a radio play feel. If this happens I think we loose part of the experience of Scott's performance that we got with the previous novels. I thought it really worked well when he had two characters talking at the same time. So, keep them in but don't overdue it.
In my opinion, they take away from the whole experience. I usually listen to them when I'm about to go to bed, so I'm relaxed and then a sound effect hits and I get startled and then I have to rewind go back and listen to the part I missed right after the sound effect, etc.
some gooood stufff sigler,
sfx well im a bit 50/50 on it there were some instances where it would really help to build the scene the nocturnals landing on the dumpster, the door been torn apart etc, but then there were point where they were retracting from the scene or simply interrupting the flow of the story, such as the gunshots just felt like someone blitzed the feed with a sfx machine, perhaps tone down stuff like gunshots and rapid or frequently repeating stuff and focus on sfx where they are part of something that really defines a change in the scene ie sniper shot will work more effectively imho.
again good start sigler
The one-off sounds worked very very well I think, e.g. the 'thud' of a baddie landing on a dumpster, the gun shots, the door being kicked in (I liked that one a lot), and the 'crack' of that poor kid's radius and ulna. They were short and sweet, and you got the point without being distracted... creamy goodness.
However, the whimpering of said kid that followed was perhaps something that didn't work. He sat there whining and crying while you took the time to describe the scene (as was your job)... but it gave the illusion that this kid is lying there on the ground crying for 30 seconds or longer with 4 bullies looking down on him who are waiting for the narrator to shut his friggin' trap so they could get a word in edge-wise. Probably not what you were going for. Even if I'm exaggerating with the 30 seconds, it was still more than enough to break up the scene.
So I'd say that if you can pull it off without killing the flow, bring it.
I think that you did well. I like the background noise the most, it adds to the visual picture the mind creates. Don't do "There was a shot!" BANG type sound effects that would be cheesey. I will have to say that in the rookie when Barnes entered the stadium with cheers then silence. That gave me chills. Great job so far, keep it up.
I especially like what you've done with the smell effects. I can smell the piss, rotten garbage, and moldy blankets like I was really there. I think it might be broken though... I can only smell them when I'm listening to the story in my car. Curious.
hey watch it... you stealing SFX from the audio drama?!?!
Just kidding.. I love them. Stephen Colbert had partial SFX in his novel.
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Sound effects.
1. They are great and add a bit of depth.
2. I think that Scott has almost found the golden percent of sound effects. I would just say that it needs just a little bit more... just a tad. Some additionally ambient sounds from time to time would be nice. Maybe once or twice more per chapter would be absolute perfection.
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0100001101101000011010010110001101101011011001010110111000100000
0101001101100011011010010111001101110011011011110111001001110011
Some of the SFX are really cheezy though while others are high quality, if you just kept this discrepancy to a minimum you could add more and better SFX.
"A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."
I really liked all of the sound effects you put in there. The kid's whimpering seemed a little bit quiet for having his arm snapped right in two near the wrist, but it sure set a tone of dread while you were describing the scene. Maybe have him scream like a girl when you play the snapping sound.
The link to this thread in your BloodCast update on podshow.com is b-u-s-t-e-d busted. You've got scottsigler.podshow.com/node/489 instead of scottsigler.com/node/489. It's easy to figure it out, and I'm sure you've gotten complaints about it already, but I figure I'd be a pain in the butt.
But I digress. The sounds are great and need just a tiny bit of tweakage to be perfect. Keep it up.
i completely disagree with the post about cheesy and the quality of each doesnt matech... did that person actually listen to this episode?!
I think the partial effects are awesome, and are just the right balance, they are not distracting, or too many of them... the clang one had me jump about 5 inches in the air!!
Whats next for Scott, scratch and sniff?? hmmm.. not a bad idea, subscribers get sent a card, and at audio prompts scratch em...LOL.. dont know about the alley scene with the urine though. HA
keep em in, love em!
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"Original Junkie" Jason "DeVoiD" Houghton
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The first time I listened to ep.1 was in my noisy car while driving to work. I had to crank up the volume, and the sound effects drowned out parts of the story. I listened to it again this morning but through headphones while sitting in my nice, quiet living room, and the effects made perfect sense. It was like a great combination of an audiobook and a radio play. The only suggestion I would make is to not string the effects together as much. There was one part at the Five Doors that reminded me of an old sound effects record with three or four effects in a row. Other than that, I loved it.
BTW, I think Scott's vocals in Nocturnal are his best to date. The first scene with Aggie was really well done.
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Agree to disagree is what I say, some of them actually fit really well, while others seemed to pop out of the story instead of add to it.
"A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools."
I like the partial sfx, we know you don't have a full blown foley sound stage, and it would take as much time in creating all the sounds as working the dialog, this type of work is enhanced with just a few tasteful bangs and gory blood curdling sounds every so often, it does enhance the experience for us. Keep up the great work Scott.



